Remember the Usborne "write your own" books?


You know, those colourful books that contained a complete game listing and explained every line of it, until you could write your own?

I've wanted to make a modern one for years. So I started writing...

Create Your Own C64 Adventure Games

Write fantasy, roleplaying, and adventure games in Commodore BASIC, and beyond

It's currently 17,898 words across 14 chapters and I will be sharing sections as I complete them with Patreon members. This will give me motivation to keep going and will give you the opportunity to give feedback and requests. As a first test the Preface is up already.

​Get 75% off your first month​

Patreon won't be the only way to get it, members just get the first look and the opportunity to steer the direction.

-- Chris

Here are the latest articles from the blog

​AndyH/Hewco Retro Game Developer Interview​

Interview with AndyH, the developer behind Cheesy Trials and Pumpkid for the Commodore Vic 20

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​Cross-Platform Amiga and Atari ST C Programming (β€œNot Conio But Compatible”)​

Building a conio-like layer so the same game code works on both the Amiga and the Atari ST.

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​Programming the Amiga and Atari ST in C: Reading Keyboard Input​

In this fourth and final building-block post on the way to the multi-platform roguelike in C, we add keyboard input so our player character can move

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​C64 BASIC Dungeon Crawler: Goblin Attack! (C64 BASIC Part 8)​

Redefinable keys, goblins that chase you, d20 combat, and the memory bug that had the game silently overwriting itself.

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​Code ZX Spectrum Next in a Web Browser (ZXGo Emulator in JS)​

The ZX Spectrum Next is now in my online IDE, including both Next BASIC and Boriel compiled BASIC, and of course Z80 ASM and C

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​Emulate Z80 CP/M 2.2 in Your Browser AND Compile C Code!​

Finally a full web-based Z80 CP/M 2.2 emulator and online development environment!

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​Commodore 64 BASIC Dungeon Crawler (C64 BASIC Part 7)​

A procedurally generated dungeon game with, collisions and a teleport escape hatch, all in plain C64 BASIC code that you can actually read and follow.

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​If I designed a Commodore Phone​

what I would do if I was speccing a Commodore phone today in 2026, and why

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​ASCII Dungeon Tiles on Amiga and Atari ST (C Programming)​

In this part of the series we look at how Atari St and Amiga handles ASCII text and we create a hard-coded dungeon in C.

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​Retro C Versus BASIC: Squeezing Games into 8-bit Machines​

It's weird but sometimes BASIC beats C, in ways you might not expect!

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​C64IDE: Powerful, Free Mac Commodore 64 IDE Review​

C64IDE is a superb Commodore 64 IDE by Thomas Knox, and the surprising part is that it is Mac-only.

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​Trimui Smart Pro S Review: Amazing $100 Retro Widescreen Handheld​

Trimui Smart Pro S TG5050 is the successor to the highly rated TG5040 handheld retro games console. Let's see how it compares to the R36S.

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​Zero Lines Maze: What the 8-Bit Guy’s One-Liner Can Still Teach Us​

What can we learn from 8bitguy's version of the famous C64 BASIC random maze ...?

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Retro Game Coders - Learn to code retro games, restore and upgrade retro computers

Retro Game Coders is your home for learning retro game development, and the love of retro computers and games consoles.

Read more from Retro Game Coders - Learn to code retro games, restore and upgrade retro computers

In this issue: Amiga, ZX Spectrum, Arcade, MiSTer, Atari ST, C64, Spectrum Next, Amstrad CPC, Amstrad GX4000, Apple II Read it now Yeah my weekly is starting to look more like roughly 8-9 days at this point. I need to get more efficient with my note-taking and news-hunting! Big story this issue is something seemingly innocuous but it speaks to an ongoing discussion in the retro gaming community. If FPGA boards start running emulation on the microcontroller rather than hardware recreation in...

Worth a Watch issue 01, 22 September 2026: This week's retro news, hand curated down to the stories worth your time

In this issue: Amiga, MiSTer, ZX Spectrum, Amstrad CPC, C64, Dreamcast, Android, Apple II, Atari 2600, Atari 8-bit Read it now The MiSTer community is not showing any signs of slowing down, and that is despite repeated warnings that developers are at the limits of what the FPGA hardware is capable of. It's a fascinating world of hardware recreated in hardware via software. Unlike pure software emulation, there is inevitably going to be an upper limit to what can be crammed into the resources,...

Hand picked retro gaming and retro computing stories from the week

In this issue: Amiga, C64, PC, Atari 8-bit, Atari 2600, Macintosh, Mega Drive, Amstrad PC1512, Arcade, Atari Lynx One of the challenges in this hobby is keeping up with the news. Secondary, but also big is what one person thinks of as 'news' is another person's junk or noise. How to keep up with the good stuff without drowning in the rest of it? So I thought, as a programmer, and a person with opinions, I would try and come up with my take on a solution. As was tradition back in the day, I...