This Week's Retro News - Worth-A-Watch issue 00


Worth a Watch issue 00, 14 September 2026: This week's retro news, hand curated down to the stories worth your time

In this issue: Amiga, C64, PC, Atari 8-bit, Atari 2600, Macintosh, Mega Drive, Amstrad PC1512, Arcade, Atari Lynx


One of the challenges in this hobby is keeping up with the news. Secondary, but also big is what one person thinks of as 'news' is another person's junk or noise. How to keep up with the good stuff without drowning in the rest of it?

Chris Garrett

So I thought, as a programmer, and a person with opinions, I would try and come up with my take on a solution. As was tradition back in the day, I thought I would start with "Issue Zero". Here it is, please do tell me what you think and how it might be improved?

It's made possible by your support, hence the not-so-subtle up-sell to become a Patreon member. Patreons get extra content which means everyone else gets to have this curated news for free.

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Retro Game Coders - Learn to code retro games, restore and upgrade retro computers

Retro Game Coders is your home for learning retro game development, and the love of retro computers and games consoles.

Read more from Retro Game Coders - Learn to code retro games, restore and upgrade retro computers

In this issue: Amiga, ZX Spectrum, Arcade, MiSTer, Atari ST, C64, Spectrum Next, Amstrad CPC, Amstrad GX4000, Apple II Read it now Yeah my weekly is starting to look more like roughly 8-9 days at this point. I need to get more efficient with my note-taking and news-hunting! Big story this issue is something seemingly innocuous but it speaks to an ongoing discussion in the retro gaming community. If FPGA boards start running emulation on the microcontroller rather than hardware recreation in...

Worth a Watch issue 01, 22 September 2026: This week's retro news, hand curated down to the stories worth your time

In this issue: Amiga, MiSTer, ZX Spectrum, Amstrad CPC, C64, Dreamcast, Android, Apple II, Atari 2600, Atari 8-bit Read it now The MiSTer community is not showing any signs of slowing down, and that is despite repeated warnings that developers are at the limits of what the FPGA hardware is capable of. It's a fascinating world of hardware recreated in hardware via software. Unlike pure software emulation, there is inevitably going to be an upper limit to what can be crammed into the resources,...

You know, those colourful books that contained a complete game listing and explained every line of it, until you could write your own? I've wanted to make a modern one for years. So I started writing... Create Your Own C64 Adventure Games Write fantasy, roleplaying, and adventure games in Commodore BASIC, and beyond It's currently 17,898 words across 14 chapters and I will be sharing sections as I complete them with Patreon members. This will give me motivation to keep going and will give you...