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Retro Game Coders is your home for learning retro game development, and the love of retro computers and games consoles.
In this issue: Amiga, ZX Spectrum, Arcade, MiSTer, Atari ST, C64, Spectrum Next, Amstrad CPC, Amstrad GX4000, Apple II Read it now Yeah my weekly is starting to look more like roughly 8-9 days at this point. I need to get more efficient with my note-taking and news-hunting! Big story this issue is something seemingly innocuous but it speaks to an ongoing discussion in the retro gaming community. If FPGA boards start running emulation on the microcontroller rather than hardware recreation in...
In this issue: Amiga, MiSTer, ZX Spectrum, Amstrad CPC, C64, Dreamcast, Android, Apple II, Atari 2600, Atari 8-bit Read it now The MiSTer community is not showing any signs of slowing down, and that is despite repeated warnings that developers are at the limits of what the FPGA hardware is capable of. It's a fascinating world of hardware recreated in hardware via software. Unlike pure software emulation, there is inevitably going to be an upper limit to what can be crammed into the resources,...
In this issue: Amiga, C64, PC, Atari 8-bit, Atari 2600, Macintosh, Mega Drive, Amstrad PC1512, Arcade, Atari Lynx One of the challenges in this hobby is keeping up with the news. Secondary, but also big is what one person thinks of as 'news' is another person's junk or noise. How to keep up with the good stuff without drowning in the rest of it? So I thought, as a programmer, and a person with opinions, I would try and come up with my take on a solution. As was tradition back in the day, I...