C64 BASIC Retro Dungeon with Procedural Generation


Are you one of the ZX Next kickstarter backers? I am looking forward to getting my "board only" Next, and in preparation I have been working on adding the ZX Next web-based emulation to the IDE. You can see some of my progress over on Bluesky. I reached out to one of the Next folks, I am hoping they allow me to keep it live ...

If you missed my video about all the other latest Retro IDE updates, you can catch it here:

video preview​

Also, welcome to all the lovely folks who joined us in the Retro Game Coders channel on the Retro Software Discord server:

-- Chris

Here are the latest articles from the blog

​Commodore 64 BASIC Dungeon Crawler (C64 BASIC Part 7)​

A procedurally generated dungeon game with, collisions and a teleport escape hatch, all in plain C64 BASIC code that you can actually read and follow.

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​If I designed a Commodore Phone​

what I would do if I was speccing a Commodore phone today in 2026, and why

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​ASCII Dungeon Tiles on Amiga and Atari ST (C Programming)​

In this part of the series we look at how Atari St and Amiga handles ASCII text and we create a hard-coded dungeon in C.

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​Retro C Versus BASIC: Squeezing Games into 8-bit Machines​

It's weird but sometimes BASIC beats C, in ways you might not expect!

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​C64IDE: Powerful, Free Mac Commodore 64 IDE Review​

C64IDE is a superb Commodore 64 IDE by Thomas Knox, and the surprising part is that it is Mac-only.

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​Trimui Smart Pro S Review: Amazing $100 Retro Widescreen Handheld​

Trimui Smart Pro S TG5050 is the successor to the highly rated TG5040 handheld retro games console. Let's see how it compares to the R36S.

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​Zero Lines Maze: What the 8-Bit Guy’s One-Liner Can Still Teach Us​

What can we learn from 8bitguy's version of the famous C64 BASIC random maze ...?

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​C64 BASIC: Game Map Overhead β€œCamera View”​

Explanation of how to create an Ultima-style map view turns into an adventure in C64 BASIC optimisation

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​Programming the Amiga and Atari ST in C: Counter Loops and Game Ticks​

Time to investigate how loops work in C as we develop a game for the ST and Amiga

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​Programming the Amiga and Atari ST in C: Hello World with VBCC​

Now my retro programming IDE has Atari ST and Amiga VBCC compiler support, I figured it was time to return to the programming in C tutorials for these systems.

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Retro Game Coders - Learn to code retro games, restore and upgrade retro computers

Retro Game Coders is your home for learning retro game development, and the love of retro computers and games consoles.

Read more from Retro Game Coders - Learn to code retro games, restore and upgrade retro computers

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In this issue: Amiga, MiSTer, ZX Spectrum, Amstrad CPC, C64, Dreamcast, Android, Apple II, Atari 2600, Atari 8-bit Read it now The MiSTer community is not showing any signs of slowing down, and that is despite repeated warnings that developers are at the limits of what the FPGA hardware is capable of. It's a fascinating world of hardware recreated in hardware via software. Unlike pure software emulation, there is inevitably going to be an upper limit to what can be crammed into the resources,...

Hand picked retro gaming and retro computing stories from the week

In this issue: Amiga, C64, PC, Atari 8-bit, Atari 2600, Macintosh, Mega Drive, Amstrad PC1512, Arcade, Atari Lynx One of the challenges in this hobby is keeping up with the news. Secondary, but also big is what one person thinks of as 'news' is another person's junk or noise. How to keep up with the good stuff without drowning in the rest of it? So I thought, as a programmer, and a person with opinions, I would try and come up with my take on a solution. As was tradition back in the day, I...