Trimui Smart Pro S​ Handheld Review Plus More Amiga and Atari ST programming in C


We are experiencing a heat wave here in jollie olde England, so thoughts naturally lead to .. gulp .. *outside* ..
​
Perfect time to review a device that allows you to game on the go, the Trimui Smart Pro S. Is it better than the cheap and amazing R36S?

That doesn't mean we stop programming, we have a couple of posts about programming techniques illustrated by C64 BASIC code, plus the Amiga and ST C tutorial continues!

-- Chris

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Here are the latest articles from the blog

​Trimui Smart Pro S Review: Amazing $100 Retro Widescreen Handheld​

Trimui Smart Pro S TG5050 is the successor to the highly rated TG5040 handheld retro games console. Let's see how it compares to the R36S.

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​Zero Lines Maze: What the 8-Bit Guy’s One-Liner Can Still Teach Us​

What can we learn from 8bitguy's version of the famous C64 BASIC random maze ...?

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​C64 BASIC: Game Map Overhead β€œCamera View”​

Explanation of how to create an Ultima-style map view turns into an adventure in C64 BASIC optimisation

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​Programming the Amiga and Atari ST in C: Counter Loops and Game Ticks​

Time to investigate how loops work in C as we develop a game for the ST and Amiga

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​Programming the Amiga and Atari ST in C: Hello World with VBCC​

Now my retro programming IDE has Atari ST and Amiga VBCC compiler support, I figured it was time to return to the programming in C tutorials for these systems.

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​Amiga and Atari ST: 16-Bits in Your Browser!​

Code for the Amiga and Atari ST, right in your web browser (including AMOS/STOS!)

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​Programming the Commodore 128​

Programming the strangely wonderful Commodore 128

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Retro Game Coders is your home for learning retro game development, and the love of retro computers and games consoles.

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